Copy and paste the following into "nvse_config.ini":.In the folder "Data\NVSE" create a new text file and name it "nvse_config.ini".Make sure "hide known file types" is disabled in Windows Explorer's "Folder" options, or your new INI file in the next step will have a hidden ".txt" extension which you don't want.If not present, manually create folder "NVSE" under the game "Data" folder (at the same level as the "Meshes" and "Textures" folders), and then "Plugins" under the "NVSE" folder.Supplemental NVSE Plugins such as JIP, Lutana, MCM, NVAC, or NVSR should go into the "Data\NVSE\Plugins" folder. You need to do so yourself, using any plaintext editor such as Windows NotePad. It definitely does not create a configuration file or automatically enable it's log files (which will be found in the game's root folder). However, just unpacking the NVSE archive package to the "Fallout New Vegas" folder may not create a "Data\NVSE" folder or the "Data\NVSE\Plugins" sub-folder upon installation unless you tell it to include sub-folders when doing so. "\steamapps\common\Fallout New Vegas"), so it's along with the FalloutNV.exe file. A plain text editor like Windows Notepad.ĭetail When installing New Vegas Script Extender (NVSE), the nvse_loader.exe file should be in the game root folder: i.e. This procedure a template so it may be included in several instances in the article " Fallout NV Mod Conflict Troubleshooting".
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